Risingear

Create. Mod. Play together.


Traditional Client/Server Online Multiplayer

Host or connect to others' games and enjoy a fully customizible online multiplayer experience. Uses TCP and UDP sockets for reliable and rapid client/server messaging respectively; this is all powered by KryoNet


2D Rigid Body Dynamics

Risingear implements and exposes a physics engine based on JBox2D. This provides functionality for realistic collisions and movement of objects.


Scripting

All game code is written in Lua (LuaJ). It is moddable with a provided LDT Eclipse API for client and server functions necessary to build and host a custom game!


Runs on all desktop OSes

Risingear runs on desktop Java 8. Play on Windows, Linux or MacOS!


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